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Nosim’s WW Targeting Guide

August 26, 2009

It is written specifically for speed servers, but most of what is said would apply to normal servers too,

Combat Sims

Please before anything do a combat sim of your army and expected defence and see how much damage you will do.

Use http://kirilloid.ru/travian/warsim.php

Organisation

Its best to be organised by an alliance leader or someone in charge of offensive hitting. Its always best to attack as a unit. Try to get organised and maintain good communication.

Raiding the WW

Raiding is a great way to get the defence numbers of an opponent, a good 10k mace raid would have at least 1 macemen come home so that the defence numbers are revealed.

Rule 1: DO NOT hit the WW

Lets say a small/average WW army with a 20% off hero and 10%+ plus attack turned on with everything at level 20 in the blacksmith, vs an average of 7 million defence (average for this round anyway) with a level 20 wall.

Here is a combat sim report for targeting the WW when its on level 70:

You managed to lower the WW from 70 to 67 level. The total build time to repair would be 7:52:30 (hours:mins:secs)

Lets say we target 2 level Great Warehouses, they probably wont be level 20 but for an example I have done a combat sim vs level 20 Great Warehouses.

The total build time lost from that combat sim report is 35:27:40

WW- 7:52:30
GW- 35:27:40

It don’t take a genius to work out that targeting the Great Warehouse is far more effective. The reason why is buildings get stronger when it goes up in levels.

The only time you should hit a WW is when you know you will do more damage then hitting other buildings, such as when you have a monster army or when your hitting a lowly defended WW. I recommend doing a combat sim.

Hitting 1 thing or 2?

That is the same army targeting 1 thing. It may look good that it destroyed it completely but you have to think about the build time. 28:05:00 it will take to repair, that is much less then hitting 2 things. Remember higher levels take longer to build.

Main Building

Main buildings repair a lot faster then the Great Warehouses. The thing is you know 100% that they will have a main building and it will be on level 20.

Ram army’s

Walls are very hard to take down, and usually unless its a Roman you will need a few ram armys to take a WW wall down to 0.

Here is a Teuton log:

Gaul:

Roman:

The best thing to do is to use them with multiple catapult army’s. Remember to time the ram army before the other army’s. Last round LEG hit me with there ram army in-between there attacks, so some army’s wasn’t as effective. It is really not cool.

When should I hit?

Remember the build time for things like Great Warehouses and Main Buildings is the same at any stage of end game. The thing that does change is defence, defence rises fast when everyone is trying to produce lots of it for the WW.

However using all your army’s early will mean you have nothing left later on, and being to far in front will make you a target. Alliances sometimes will want to get revenge.

What I recommend is sending the smaller ones 1st, and then the larger ones after level 70/80 and the massive 16k+ cata ones after 90.

Always keep a running record of how the WW village is growing. You know what the population from fields is, you know how much population an X level WW is, so you can accurately judge how much infrastructure they have. Not much point in destroying 6 GWs if they are all level 1.

Hitting a few seconds after a natar attack could be effective as natars really do hurt defence.

Do not time your hammer so it hits them after level 98, unless your targeting the WW itself which isn’t good. They would have queued level 100 so wont be needing there storage anymore. Plus hitting the main building wont effect the build times.

What should I target?

Here is the build time for 1-20

Great Warehouse: 1 04:05:00
Great Granary: 22:45:30
Main Building: 12:12:10
Normal Warehouse: 9:27:00
Wall (rams): 9:27:00 (for all tribes)
Normal Granary: 8:23:10

Great Warehouses are the best to hit. Remember some WWs may build normal warehouses instead of the great ones.

Tactical Strikes

Sometimes its good to think about a plan.

One example would be, to destroy all Great Granarys/Granarys and then they have to send the defence home in order to build again since 800 wheat would last 0.2 seconds in a WW. If they send defence home even for a little while it leaves there WW open for an attack. Hitting wheat fields and you could crop lock a WW. Also since they will be only level 6 smaller army’s can destroy them.

Could you imagine hitting a lowly defended WW building at level 80. Also defence will starve at an alarming rate.

Hitting the right WW’s

Make sure the one you are hitting is a real WW, send a cata fake targeting stable/barracks and stuff and see what it says.

Also remember in a 3-4 way race you have more then 1 opponent, if you completely take out one of them that is one less person the others need to hit.

Hope it helps.

source: Travian Forum by Nosim
3 Comments leave one →
  1. September 29, 2009 5:29 AM

    Hmm this is good. This gives me something to think about too. Excellent post.

  2. Niks permalink
    March 5, 2010 7:21 PM

    These days i um reading abt you in .in forums of travian n u do sound gud!!

  3. July 30, 2010 9:09 PM

    This looks solid.. Good work 😉

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